![]() Place a mechanical unit that does not use energy for Player 3. This example assumes that Players 2 and 3 are computers, and that they are enemies of each other.Ĭreate an isolated area. During the game, simply detect the usage of the spell with triggers if that computer casts that spell, then the medieval man cheat has been invoked. Then disable that spell for that player, so that they do not have it and cannot research it. Rig the area so that the computer player will use that spell whenever possible. This code can be detected by setting up an isolated area, and giving a computer player a ground unit capable of casting a particular spell. Unlocks all spells for all players in the game, including computer players. This code can be detected in exactly the same fashion as medieval man, except that the spell you are checking for should be researched, not disabled, and the casting unit's energy should be constantly set to 0. Makes spells free for all players in the game, including computer players. (Actions can continue to work by using 'staying alive' cheat). Load 'next mission.scx' after completion of current game.Place some indestructible buildings for the computer player 6, plus use several Hypertriggers for human player 1. Can be detected with triggers and will lead the player to this mission again since the human player will lose after typing this cheat. If a unit is built, then food for thought must be on. Have them run an AI script that would make them build units for that race. To detect this code, set up a computer player and max out that player's supply for a given race. Triggers can detect it by simply checking for a 500 jump in a player's gas the Set Resources action can be used to undo it.Īllows units to be built regardless of the supply limit, though the 200-per-civilization limit (and map max, obviously) still applies. This code is not toggled it is simply reused every time it is entered. When the cheat code is activated, the human unit will be able to see and kill the computer unit, and the computer unit's death can be detected by triggers. (For example, the human unit can go on a lower elevation.) Modify HP values if necessary to ensure that the human unit can kill the computer unit in one hit. Behind that terrain, place a unit for the computer player. Place an immovable ranged unit for the human player surrounded by terrain that obstructs its vision. To detect this cheat, set up an isolated area. This cheat can be toggled, but the map will remain explored after its activation.
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